Demo (alpha-0.1.108) Changelog
Ronin's Run » Devlog
Combat Revamp / Alpha-0.1.108 Change Log
- Big combat system re-work
- Player attacks and animations updated
- Heavy Attack changes
- There is now a "Hold" heavy attack that does huge damage but has a long wind up
- Heavy attack will ignore blocking enemies.
- Heavy attack combo chain has been removed (NOTE: Previously, heavy attacks were a counter to blocking enemies but didn't really serve much other purpose).
- Blocking
- Players can now block and perform counter moves.
- Blocking will cost stamina unless activated just before being an attack
- When stamina is depleted blocking will not work
- Block counter move "Guard Break" can now break through blocking enemies.
- Blocking enemies now use stamina and can not block indefinitely.
- Not all attacks can be blocked. Unblockable attacks are indicated by an alert over the attacker when being used
- Players can now block and perform counter moves.
- Dodge changes
- Some enemies can always dodge some attacks (so long as there is enough room).
- Added a Tap Heavy "bash" attack that can debuff enemies so they cannot dodge for a short duration
- Fatality system changes
- Fatality attacks now have a cooldown and random chance to be used instead of having its own resource bar and input key/button.
- Enemies now have a minimum health threshold before a fatality can be used on them.
- Improved the animation syncing and visuals of most fatalities
- Some changes to the tech tree buffs
- Added an in-game Controls reference
Files
roninsrun-demo-win.zip 263 MB
Version 0.1.108 Jan 19, 2023
Ronin's Run
Samurai themed Beat 'Em Up
Status | In development |
Author | Patrick L |
Genre | Action |
Tags | 3D, Beat 'em up, Hack and Slash, Historical, Indie, Side Scroller, Singleplayer |
More posts
- Demo (alpha-0.1.110) ChangelogJan 20, 2023
- Demo (alpha-0.1.1) ChangelogOct 27, 2022
- Demo (alpha-0.0.84) ChangelogSep 07, 2022
- Demo (alpha-0.0.70) ChangelogAug 26, 2022
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